CHANGELOG 1.18.1 – Combat Rebalance

Changelog
UPDATED APR. 28 2020
Update 1.18.1 – Combat Rebalance
Weapon Changes


Thursday January 01, 1970

Increased the time it takes for weapons to return to ‘standard sway’ after firing
Decreased the amount of sway caused by each bullet fired
Normalized Weapon Sway, Sway when turning, precision, and recoil within different weapon groups
(Decrease in base sway for PPD-40 and PPSh-41, increased recoil for DT-29, and increase in turn and movement penalty for MG13, FG42, and Johnson)
Decreased Machinegun Conefire
Increased Machinegun Machinegun sway when bipods aren’t deployed
Adjusted Damage Modifier and Range Tweaks for weapons
(Particularly an increase for M1/M2 Carbine family and PPD-40 and PPSh-41)
Decreased M1 Carbine and M1A1 Carbine magazine capacity from 30 to 15
Changed M1 Carbine rear sight to a flip-up type
Increased Spare Magazines by 1 for MP34, MP40, Thompson M1A1, FG42, Johnson
Increased Spare Magazines by 2 for M1918 BAR
Increased Spare Magazines by 6 for M1 Carbine and M1A1 Carbine
Reduced Rate of Fire on STG44, AVS36, M2 Carbine, MG13, Johnson
Increased Rate of Fire on BAR and MG34
Decreased reload time on BAR and Johnson
Added Semi-automatic to PPD-40
Decreased vertical rotation when hipfiring rifles, machineguns, and SMGs


Thursday January 01, 1970

Vehicle Changes

Tank armor is worn down slower
Decreased the Hitpoints of Tank Destroyers that are based on Light Tanks (Hellcat, SU-76, Hetzer) from 1700 to 1200
Increased damage multiplier for Heavy Tank Cannons
Increased reload time on Heavy Tank Cannons, the bigger the cannon, the longer the reload time
Decreased Mounted MG34 magazine size from 150 to 75
Adjusted all Mounted DT magazine sizes to 63
Adjusted reload times on mounted machineguns depending on the magazine capacity
Adjusted the size of T-26 and Panzer II C fuel components from medium to small to prevent one-shot-kills
Adjusted Chaffee Ammunition Components from one large to two medium Components to prevent one-shot-kills
Reload time decreased by 1 sec for KV-85, SdKfz 222, Panzer II-C, Panzer II-L
Tank reload sounds adjusted to match the reload times

Airplane Changes


Thursday January 01, 1970

Decreased Recon Planes Hitpoints from 600 to 500
Decreased Fighter Planes Hitpoints from 650 to 450
Decreased Heavy Fighters Hitpoints from 750 to 550
Decreased Transport Planes Hitpoints from 1000 to 650
Increased Fuselage component damage multiplier from 0.3 to 0.5
Decreased Wing Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46
Decreased Elevator Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46
Decreased Rudder Hitpoints from 150 to 100 and Decreased Damage Multiplier from 0.5 to 0.44
Adjusted Ammo components on Airplanes to share damage group with Fuel
Decreased Air Fuel component multiplier from 8 to 3
Normalized Aircraft weapons damage multipliers, this means mostly decreases and a few increases

UI Changes

Changed vehicle base damage indicator to act like the other health bars by starting at full green. Removed the yellow “middle stage” for internals. Now both behave the same and remain green until health goes below 40%, after which they turn red.
Added left and right armor group to bikes to accommodate UI changes

Map Changes
All Maps

Fixed several collision issues on many windows

Medium French Town

Raised the streetlevel in the center of town to lower the curb which were causing funky vehicle behavior
Fixed a lot of floating crates

Forward Airfield

Fixed several floating weapons creates
Fixed several floating ammo crates
Fixed several floating radios
Fixed several floating Panzerfaust crates
Fixed LoD issues on several houses
Fixed several buried Furniture in the church
Fixed several buried Sandbag Covers
Fixed a fence which were missing collisions and proper texture

Samrée Depot

Fixed several floating props in the northern spawnzone
Fixed floating rail roads
Fixed floating crates
Fixed gaps between terrain and trenches
Fixed texture issues on railroad tracks
Moved a bomb crater to accommodate the many changes to the map
Added LoD to the big perimeter wall

Colmar Hamlet

Fixed the water crossings to allow players to get out of the water and to easier allow vehicles to cross

Click here to go back to the Update 1.18.1 Announcement
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